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BASH Rules Summary

Posted: Thu Jan 11, 2018 1:02 pm
by Sijo
This is a list of all the New and Optional rules from Ultimate Edition and the Awesome Powers Books, including page numbers for easier reference:

Ultimate Edition options:
Grittier Combat Rules- pg. 77
No Killing- pg. 83
Self-Narration- pg. 83
Against All Odds- pg. 87
Anti-Heroes- pg. 87
Stun vs. Lethal damage & Medical Aid- pg. 88
Coming of Age- pg. 89
Teen Angst & Melodrama- pg. 89
Frenemies- pg. 89
Team Gear- pg. 91
Starships- pg. 91
Cosmic Math- pgs. 95- 97
Dice Alternatives- pgs. 125-126
Map & Miniature Alternatives- pg. 126
Cinematic Scale Combat (Playing Without Miniatures) pg. 126
Buying Advantages- pg. 126
Free Disadvantages- pg. 126
Static Soak Values- pg. 127
Static Defense Values- pg. 127
Fame- pgs. 127- 130
Experience Points- pg. 130

From Awesome Powers:
New Rules
New Special Combat Rules (Bait, Grittier Combat Expanded) AP #1, pg. 3
Vulnerability (clarified) AP #1, pg. 3
New Uses For Hero Points (Renew Resource, Power Trick) AP #1, pg. 3
Creating New Powers (AP #1-up, page varies)
Power Suites (AP #1-up, page varies)
Deep Water Rules (AP #1, pg. 38-39)
Range (slight modification) AP #1-up, page varies)
Special Effects examples (AP #2, pg.12)
Expanded Damage & Repair Rules (AP #2, pg. 26)
Non-Lethal Weapons (AP #2, pg. 20)
Random Direction (AP # 3-up, page varies)
Gravity Effects (Zero G, Low-G, High-G) AP #4 pg. 19
Using smaller Area effects (AP # 5, pg 6)
Using Psionic Powers: Range and Mental Powers (AP # 5, pg 14)
Using Telekinetic Powers (AP # 5, pg 20)
Alterations (AP #6, pg. 9)
Standard Equipment (AP # 6, pg. 13)
Explosives vs. Flying Targets (AP # 6, pg. 15)
So You Picked Up Someone’s Gadget? (AP # 6, pg. 27)
Handling Gadget Creation In-Game (AP # 6, pg. 27)
Bonus Die (AP #7, pg. 9)
Penalty Die (AP #7, pg. 9)
New Skill Specialties (Athletics/Aerobatics, Military/Demolitions, Occultism/Channeling) AP #8, pg. 9
Division & Damage (AP # 9, pg. 11)

Optional Rules:
Random Character Creation (AP #1-up, page varies)
New Options for Advantages and Disadvantages (AP # 3, pg. 9)
Secondary Limitations (AP #5, pg. 9)
Using Psionic Powers: Suspending Disbelief (AP # 5, pg 14)
Using Psionic Powers: Visualizing Psionic Combat (AP # 5, pg 14)
Gadget Bundles (AP # 6, pg. 33-34)
Overkill (AP #7, pg. 10)
Paradoxes & Alternate Timelines (AP # 7, pg. 23-24)
Alternate Grappling Rules: Grapple Multiplier (AP #11, pg. 8)
Power Bundles (AP #11, pg. 14)

Posted: Mon Jan 15, 2018 12:36 am
by MrJupiter
That is a rather large list of new and optional rules! Is it too soon start looking forward to version 2.5 of BASH? No, just kidding!

Posted: Mon Jan 15, 2018 6:50 am
by Sijo
At the very least several of the New Rules from Awesome Powers (for example, Power Suites) should be integrated into the Main Gamebook at some point.

Posted: Fri Feb 02, 2018 12:25 am
by BillionSix
MrJupiter wrote:That is a rather large list of new and optional rules! Is it too soon start looking forward to version 2.5 of BASH? No, just kidding!
Yeah! It could be BASH! Ultimater Edition!

Posted: Fri Feb 02, 2018 12:32 pm
by BASHMAN
If I did (and I'm not saying I will) , I would probably call it BASH! Ultimate REX (Revised Expanded) or BASH! Awesome Edition

Or maybe have it be a stand-alone Megapolis RPG that includes the setting with revised rules.

Posted: Sat Feb 03, 2018 11:08 pm
by MrJupiter
BASHMAN wrote:If I did (and I'm not saying I will) , I would probably call it BASH! Ultimate REX (Revised Expanded) or BASH! Awesome Edition

Or maybe have it be a stand-alone Megapolis RPG that includes the setting with revised rules.
Well, that would be cool!

... BASH! THE MEGAPOLIS EDITION!

Yeah, I'd definitely buy that one.

Posted: Sun Feb 04, 2018 8:25 am
by Sijo
Megapolis is definitely worth updating: I'm currently using it in my campaign and while it holds up pretty well (especially the art) it could use updating the characters to Ultimate Edition rules (and color, if affordable.)

Posted: Sun Feb 04, 2018 2:01 pm
by MrJupiter
Sijo wrote:Megapolis is definitely worth updating: I'm currently using it in my campaign and while it holds up pretty well (especially the art) it could use updating the characters to Ultimate Edition rules (and color, if affordable.)
Yes, definitely. I'd love to see this all done in colour and using the updated set of rules. For the setting section, the printed character's and their game stats could be trimmed down to the essential. Then release Crook Book styled add-ons to expand the villains and heroes. Oh, and adventures too!

Posted: Sun Feb 04, 2018 2:03 pm
by MrJupiter
BASHMAN, you could really use a new power like Duplication or Super Speed to help yourself out.

Posted: Mon Jun 18, 2018 1:13 pm
by Sijo
This is a test post.

Posted: Tue Jun 26, 2018 2:48 pm
by BASHMAN
MrJupiter wrote:BASHMAN, you could really use a new power like Duplication or Super Speed to help yourself out.
I don't know if you guys have caught on, but I have been backdoor updating for a while now. Check out a number of the Sample Characters in Awesome Powers... it is not an accident.

Also my art projects and commissions have many times been Megapolis characters.

Posted: Wed Jun 27, 2018 6:30 am
by Sijo
Oh yeah I noticed. I was just waiting for your official confirmation.