BASH Rules Summary
Posted: Thu Jan 11, 2018 1:02 pm
This is a list of all the New and Optional rules from Ultimate Edition and the Awesome Powers Books, including page numbers for easier reference:
Ultimate Edition options:
Grittier Combat Rules- pg. 77
No Killing- pg. 83
Self-Narration- pg. 83
Against All Odds- pg. 87
Anti-Heroes- pg. 87
Stun vs. Lethal damage & Medical Aid- pg. 88
Coming of Age- pg. 89
Teen Angst & Melodrama- pg. 89
Frenemies- pg. 89
Team Gear- pg. 91
Starships- pg. 91
Cosmic Math- pgs. 95- 97
Dice Alternatives- pgs. 125-126
Map & Miniature Alternatives- pg. 126
Cinematic Scale Combat (Playing Without Miniatures) pg. 126
Buying Advantages- pg. 126
Free Disadvantages- pg. 126
Static Soak Values- pg. 127
Static Defense Values- pg. 127
Fame- pgs. 127- 130
Experience Points- pg. 130
From Awesome Powers:
New Rules
New Special Combat Rules (Bait, Grittier Combat Expanded) AP #1, pg. 3
Vulnerability (clarified) AP #1, pg. 3
New Uses For Hero Points (Renew Resource, Power Trick) AP #1, pg. 3
Creating New Powers (AP #1-up, page varies)
Power Suites (AP #1-up, page varies)
Deep Water Rules (AP #1, pg. 38-39)
Range (slight modification) AP #1-up, page varies)
Special Effects examples (AP #2, pg.12)
Expanded Damage & Repair Rules (AP #2, pg. 26)
Non-Lethal Weapons (AP #2, pg. 20)
Random Direction (AP # 3-up, page varies)
Gravity Effects (Zero G, Low-G, High-G) AP #4 pg. 19
Using smaller Area effects (AP # 5, pg 6)
Using Psionic Powers: Range and Mental Powers (AP # 5, pg 14)
Using Telekinetic Powers (AP # 5, pg 20)
Alterations (AP #6, pg. 9)
Standard Equipment (AP # 6, pg. 13)
Explosives vs. Flying Targets (AP # 6, pg. 15)
So You Picked Up Someone’s Gadget? (AP # 6, pg. 27)
Handling Gadget Creation In-Game (AP # 6, pg. 27)
Bonus Die (AP #7, pg. 9)
Penalty Die (AP #7, pg. 9)
New Skill Specialties (Athletics/Aerobatics, Military/Demolitions, Occultism/Channeling) AP #8, pg. 9
Division & Damage (AP # 9, pg. 11)
Optional Rules:
Random Character Creation (AP #1-up, page varies)
New Options for Advantages and Disadvantages (AP # 3, pg. 9)
Secondary Limitations (AP #5, pg. 9)
Using Psionic Powers: Suspending Disbelief (AP # 5, pg 14)
Using Psionic Powers: Visualizing Psionic Combat (AP # 5, pg 14)
Gadget Bundles (AP # 6, pg. 33-34)
Overkill (AP #7, pg. 10)
Paradoxes & Alternate Timelines (AP # 7, pg. 23-24)
Alternate Grappling Rules: Grapple Multiplier (AP #11, pg. 8)
Power Bundles (AP #11, pg. 14)
Ultimate Edition options:
Grittier Combat Rules- pg. 77
No Killing- pg. 83
Self-Narration- pg. 83
Against All Odds- pg. 87
Anti-Heroes- pg. 87
Stun vs. Lethal damage & Medical Aid- pg. 88
Coming of Age- pg. 89
Teen Angst & Melodrama- pg. 89
Frenemies- pg. 89
Team Gear- pg. 91
Starships- pg. 91
Cosmic Math- pgs. 95- 97
Dice Alternatives- pgs. 125-126
Map & Miniature Alternatives- pg. 126
Cinematic Scale Combat (Playing Without Miniatures) pg. 126
Buying Advantages- pg. 126
Free Disadvantages- pg. 126
Static Soak Values- pg. 127
Static Defense Values- pg. 127
Fame- pgs. 127- 130
Experience Points- pg. 130
From Awesome Powers:
New Rules
New Special Combat Rules (Bait, Grittier Combat Expanded) AP #1, pg. 3
Vulnerability (clarified) AP #1, pg. 3
New Uses For Hero Points (Renew Resource, Power Trick) AP #1, pg. 3
Creating New Powers (AP #1-up, page varies)
Power Suites (AP #1-up, page varies)
Deep Water Rules (AP #1, pg. 38-39)
Range (slight modification) AP #1-up, page varies)
Special Effects examples (AP #2, pg.12)
Expanded Damage & Repair Rules (AP #2, pg. 26)
Non-Lethal Weapons (AP #2, pg. 20)
Random Direction (AP # 3-up, page varies)
Gravity Effects (Zero G, Low-G, High-G) AP #4 pg. 19
Using smaller Area effects (AP # 5, pg 6)
Using Psionic Powers: Range and Mental Powers (AP # 5, pg 14)
Using Telekinetic Powers (AP # 5, pg 20)
Alterations (AP #6, pg. 9)
Standard Equipment (AP # 6, pg. 13)
Explosives vs. Flying Targets (AP # 6, pg. 15)
So You Picked Up Someone’s Gadget? (AP # 6, pg. 27)
Handling Gadget Creation In-Game (AP # 6, pg. 27)
Bonus Die (AP #7, pg. 9)
Penalty Die (AP #7, pg. 9)
New Skill Specialties (Athletics/Aerobatics, Military/Demolitions, Occultism/Channeling) AP #8, pg. 9
Division & Damage (AP # 9, pg. 11)
Optional Rules:
Random Character Creation (AP #1-up, page varies)
New Options for Advantages and Disadvantages (AP # 3, pg. 9)
Secondary Limitations (AP #5, pg. 9)
Using Psionic Powers: Suspending Disbelief (AP # 5, pg 14)
Using Psionic Powers: Visualizing Psionic Combat (AP # 5, pg 14)
Gadget Bundles (AP # 6, pg. 33-34)
Overkill (AP #7, pg. 10)
Paradoxes & Alternate Timelines (AP # 7, pg. 23-24)
Alternate Grappling Rules: Grapple Multiplier (AP #11, pg. 8)
Power Bundles (AP #11, pg. 14)