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Recruiting for a Golden Age Bash! Game

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kevperrine
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Post by kevperrine »

Harrigan wrote: Cool. So he can stretch his ear (or more likely, neck, since you've described him as not being so Plastic-Man like) up to 20'?

Correct. He's a SUPERhero, he can do crazy things. hehe
Yeah... and it DOES probably need to be his entire head/neck, not just an ear - with the way I've imagined the rubber being more rigid.
Plus that way he can "see" to Hide if necessary!

Harrigan wrote:
RUBBER-HIDE! (Armor 3)
E: MULTI-POWER (Special Attack 3) Atk x5, Dmg x7.
L: can only "reflect" incoming attacks that hit armor.
Couple of points on the MP, and this might just be me being green with the system. First, likely a ranged attack, no? So need to buy a Ranged Enhancement. Then the good news -- if Ranged, based off of Mind, right? So Dmg goes to x6 (provided all the SA3 is going into damage)?

Nope. You're right, I just missed that. I'll be adding a "close" range for 1 pt. If I want/need it to be an "area" attack I can stunt it in-game with a Hero Die. It looks like this now:

RUBBER-HIDE! (Armor 3)
E: MULTI-POWER (Special Attack 3) Atk x3, Dmg x6; Rng Close: 5sq (25')
L: can only "reflect" incoming attacks that hit armor.

Harrigan wrote:
SLINGSHOT (Super Running 4)
And note that you're on the hunt for points, but a couple of cool limitations that occur to me are things like Tiring, Concentration.
HEY! I like that. I like limitations like that alot. I think I'm going to work in "Tiring", because that DOES fit my idea of him: as in... since his RubberHide is closer to tire-tread rubber, I'd bet it's REALLY tiring stretching that amount with his Brawn... hehe... I LIKE IT! (PS. it's also the reason his Attack to hit on the Special Attack above is a semi-lowish x3... he just doesn't have the control with the rubber being that tight).


Harrigan wrote:in looking up Bouncing I see it's a 3pt power. Would be nice if you'd include the costs here as well to make it easier to double-check the math. But don't sweat it.

Bouncing sure is a 3pt power. And that's what I've got calculated in. As for showing my work... I agree (as a Narrator), I love to see the detailed out point buys...

Hence I've aided in the building of a MASSIVELY COOL Excel spreadsheet character builder for BASH! You can find the NEWEST copy of "The AMAZING BASH! BUILDER" here:
http://games.groups.yahoo.com/group/bas ... eadsheets/

The file is: The Amazing Bash Builder (Excel spreadsheet) most recent update - 08-16-11 Version 4.3
I have also uploaded a copy of AMERICAN RUBBER there as well if you want to download and look at him fully.

You can also discuss The Amazing Bash Builder here:
http://bashtalk.org/modules.php?name=Fo ... 8&start=30

Here's a snapshot of the point costs for A.R. on the Power cost tab:
Image

Harrigan wrote:
----------Disadvantages----------
You've doubled-up a couple of these. Likely just copy / paste error, I don't think your finished sheet had them.

What are the Flashbacks regarding and how do you see them working in play? With his flexible mind, is it Flashbacks, or more like "easily distracted?"
Correct. The character builder was accidentally grabbing those twice. I've fixed that now.

A.R.'s mind is "soooooo" elastic that his brain rebounds stuff all the time... Think of it as SUPER Adult Attention Deficit Disorder! hehe

The rule is:
[Alternate Rule]
FLASHBACKS: Relive traumatic event when faced with similar situation when failing Difficulty 20 Mind check. Dazed (in flashback) until Mind check 20 or 3 pages elapse.

So yes. He's "easily distracted" at times, less "traumatic" really but can be used when the Narrator feels it appropriate. I'd say it's more like when he's trying to solve a problem, a riddle, do anything mental concentrating (like MAYBE bringing up his Force Field if the Narrator is especially evil that day), or when doing investigations and streetwise things. I could see the last one forcing him to be effected at the beginning of a conflict if talking to a bunch of thugs in a bar (interrogating) and a bar fight breaks out...
His mind is flooded with questions, thoughts, answers, memories of other similar events (from past newspapers, etc...) since he has the ADV Photographic Memory to go hand-in-hand with that DISAD.


Harrigan wrote:Again, forgive me if I've taken crazy pills, but are the skill multipliers correct? I get boosting the Mind-based skills because of the power above, but the physical ones? (Shouldn't Athletics 2 be x4?)
You are correct sir! A mistake of not changing it, originally I was going to Boost Agility as well... But I decided not to. Here's the correct/updated Skills:

Athletics 2 (x4)
Escapology (x3)
Stealth (x3)

Medicine (x5)
Investigation 2 (x6)



Harrigan wrote:
----------Weakness----------
Devastating Negating-Cold sources
How cold are we talkin', here? Like below freezing, way below freezing or only from like cold power blasts?
BASHMAN wrote:From his description it seems like it below freezing temperatures. Having it be "Absolute Zero" or some other extremely low temperature would be abusive in my opinion because that would be too rare, and impossible to produce in 1940s Earth outside of super-powers.

If it was only "Cold Blasts" that could hurt him, instead of devastating weakness, he should have "Devastating Damaging Weakness" that cold does TRIPLE damage to him.

I don't know. Up to the Narrator in-game, I'd say. My thought on most things like this is that... since it's a superhero game, the effect shouldn't need to be a problem UNLESS it's an "extreme".
My thought would be:
- ANY cold based power attack and perhaps powered enviro effect (like X-Mastery: Cold, that changes the weather rapidly in his area)
- and any real world environment that is Freezing (-32 degrees)

I don't see why a "cold blast" wouldn't work the same way with Devastating Weakness though.

The overall idea is old rubber cracking with freezing temps, afterall the "american rubber" industry is pretty new in the WWII era - so the rubber wouldn't be as "weatherized" against cold as it can be today... THAT is what I was thinking. Make sense? hehe


Other thoughts, questions, ideas?
thanks! :)
-kev-
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BASHMAN
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Post by BASHMAN »

My thought would be:
- ANY cold based power attack and perhaps powered enviro effect (like X-Mastery: Cold, that changes the weather rapidly in his area)
- and any real world environment that is Freezing (-32 degrees)
That's just about exactly what I was trying to explain as what I thought would be reasonable.

I was saying it wouldn't be reasonable if "It only affects me if it is -270 Celsius".
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Heroglyph
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Post by Heroglyph »

I've been thinking of modifying this somewhat. I think it should be conditional in some way.
* Pin Cushion: Weaken Agility 3, Mid Range [Limitation: Easily Taken Gadget, Same Source] (4pts)
Like maybe she has to make a called shot to do it, or cause damage with a regular arrow (I guess then it would have to be linked with regular arrows, which would increase the cost. The reason it is bugging me, is I think the power could still effect someone, even though it isn't actually doing any damage to them. If I am defining it as her sticking an arrow through an arm or leg, then it should probably do some damage .

Here is what I am thinking
Image

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I had to take the swingline arrow, out of the multi-power to gain the extra point. However, I put a new limit on it, requiring a full panel action. that prevents her from being able to shoot arrows while swinging (which is the whole reason I had it in the multi-power to begin with.)

Added Llinked (to recurve bow) to the Weaken, and added a limit that it must damage target to activate. This would be her shooting regular arrow, and if it damaged them, then she could use the Weaken. With linked, it will happen anytime she causes damage with her edged arrows. For the most part, she will likely be using blunt arrows, so as not to accidentally kill someone...unless they are * of course :)

Which brings up a question. is this going to be s strict, no killing campaign, or would it be permissible in certain situations? It is wartime, so I am just curious what your thought are regarding it.
I am fine either way.
Any thoughts?
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bigsteveuk
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Post by bigsteveuk »

We ready to give the hun a * good thrashing yet?
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BASHMAN
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Post by BASHMAN »

bigsteveuk wrote:We ready to give the hun a * good thrashing yet?
Take a Black Adder Goes Fourth Laugh Point for that.
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bigsteveuk
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Post by bigsteveuk »

You have a cunning idea Bashman, perhaps as cunning as a fox who's just been appointed Professor of Cunning at Oxford University? :lol:

They don't make em like that anymore....
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Harrigan
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Post by Harrigan »

Roight, Rowan Atkinson references aside...

We're ready to start real soon -- just waiting for urbwar to settle on one of a couple characters, and technically I should look over the rest of the builds. (I'm not too worried about that -- this is pretty light stuff, and I'll be okay with people tweaking builds for a while provided it's nothing too wonky).

So if urbwar (no pressure!) settles on things, we'll start this week.

Heroglyph: NOT strictly no killed, but more of a no "wanton killing" / "no feeling GOOD about killing" vibe. More like modern Cap America WWII flashback stories... maybe not quite as dark.

Gotta run, character reviews coming.
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bigsteveuk
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Post by bigsteveuk »

Wibble...
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urbwar
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Post by urbwar »

Harrigan wrote: So if urbwar (no pressure!) settles on things, we'll start this week.
I'm leaning more towards Major Meteor. I'll be working up a revised version of him to post soon, I promise!
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Post by Harrigan »

Cool, urbwar. We'll stay tuned.

I have a favor to ask -- rather than have me have to go back and hunt through all 11 pages of postings, can each of you please post the current/final build for your PC?

Bashman, I think you're okay with Unknown Soldier since he hasn't changed since you first posted him, but characters like American Rubber, Lady Paramount, etc., have gone through quite a number of revisions.

I'll sneak off for a look at Unknown Soldier right now and then keep on the lookout for final builds.
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Saker
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Post by Saker »

Last edited by Saker on Tue Aug 23, 2011 2:54 pm, edited 1 time in total.
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Heroglyph
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Post by Heroglyph »

Here's Lady Paramount again.

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kevperrine
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Post by kevperrine »

Image
AMERICAN RUBBER
the Pliable Patriot; the Resilient Reservist; Mr. Bouncy
Name: Kenny Kirby

"Mental Malfunction: The military wouldn't take Dr. Kirby due to being 4-F (just to scrawny!), so the solution? Make himself tougher! Dabbling into genetics of several snakes, lizards, and more pliable animals - Kenny Kirby became American Rubber! Determined to prove himself a hero.
Though the still technically 4-F."
Quote: "Sure, I'm, uh... flexible. But not with the American Dream, SCUM BAG!!"

----------Stats----------
BRAWN: 2
AGILITY: 3
MIND: 3
SOAK: x5, (Armor 3)
DEFENSE: x3
MENTAL DEFENSE: x3

----------Powers----------
RUBBERIZED! (Stretching 2) Reach 4 sq (20')
E: LINKED - (Boost Mind 2) Conditional usable only for Skill & IQ.

GOOD 'EARING! (Super Sense) "Directional Hearing".
L: must be able to stretch into place

RUBBER-HIDE! (Armor 3)
E: MULTI-POWER (Special Attack 3) Atk x3, Dmg x6; Rng Close: 5sq (25')
L: can only "reflect" incoming attacks that hit armor.

SLINGSHOT (Super Running 4) 21 sq (105') and can move Vertical;
can Domino Effect (p.69) moving 4sq between atks.
E: Usable on others. L: Tiring (cannot use 2+ consecutive pages)

BOING!! (Bouncing)
Immunne: Slams, Falling, Knockback. Bounce twice distance.
+1DM cumulative momentum (10/20/40/80).

WRAP'EM UP!! (Force Field 1) 60 HITS/10 Soak; Concentration
E: Area Medium Burst 5x5 sq (25'x25')
To trap opponent: MIND x3 vs. Opponent's Defense
L: Damage to Force Field HITS is also Damage to personal HITS.

----------Advantages----------
Jack of All Trades, Photographic Memory, Quick-Thinking
----------Disadvantages----------
Cursed [1/issue re-roll take worst; trouble magnet.], Honor Bound [AmericanDream:can't lie,steal,cheat (-2DP until atone)], Flashbacks [Mind so pliable, memories rush in=Mind Diff20 or Dazed], In a Relationship [Engaged to Maggie Martin]

----------Skills----------
Athletics 2 (x4)/Acrobatics, Escapology (x3)/Contortion, Stealth (x3)/Shadowing
Medicine (x5)/First Aid, Investigation 2 (x6)/Analysis

----------Weakness----------
Devastating Negating-Cold sources/dmg: Lose all powers; Brawn/Agility = 1; take x3 Dmg each page within 5sq.

----------Breakdown----------
Breakdown: 29= Stats: 16, Ads/Disads: -1, Powers: 18, Weakness: -4

----------The Origin Of...----------
"Dr. Kenny Kirby always had a vibrant & flexible mind. He always thought out of the box. So when the army wouldn't take him due to his scrawny size he came up with an idea that would transform him into the power hero he is today. Subjecting his own DNA to the more ""pliable"" DNAs of mutiple plant & animal types, he found that he could manipulate his DNA to become as rubber!
With this amazing discovery he used the formula to permanently change his structure. Now able to stretch as rubber, he uses his powers under the guise of AMERICAN RUBBER, the pliable patriot!!"
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Harrigan
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Post by Harrigan »

Okay, Unknown Soldier, report for duty!

-Looks like he's missing one advantage
-The weakness to silver is a "Damaging Weakness," correct?

Sky Marshall, ten hut!

-Numbers at the bottom of the sheet are vera tiny... hard to read. But looks like 12pts in stats + 18pts in powers for 30pts. Ja? Gut.
-Flight 4 = 20 squares per panel. Rocketing along. Question for the gurus -- how do you model *really* fast (like Mach 5) speed?
-Dig all the variable ray modes. Good stuff.
-The way I see it, the Normal disadvantage will mean he doesn’t have quick access to his gear. What’s the story on where it’s kept, how long he needs to don it, etc.?
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Post by Harrigan »

And whoa, they're coming in heaps. I've a bit of work to do tonight before coming back to this to do final reviews of LP and AR. Back soon!
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