Harrigan wrote: Cool. So he can stretch his ear (or more likely, neck, since you've described him as not being so Plastic-Man like) up to 20'?
Correct. He's a SUPERhero, he can do crazy things. hehe
Yeah... and it DOES probably need to be his entire head/neck, not just an ear - with the way I've imagined the rubber being more rigid.
Plus that way he can "see" to Hide if necessary!
Harrigan wrote:Couple of points on the MP, and this might just be me being green with the system. First, likely a ranged attack, no? So need to buy a Ranged Enhancement. Then the good news -- if Ranged, based off of Mind, right? So Dmg goes to x6 (provided all the SA3 is going into damage)?RUBBER-HIDE! (Armor 3)
E: MULTI-POWER (Special Attack 3) Atk x5, Dmg x7.
L: can only "reflect" incoming attacks that hit armor.
Nope. You're right, I just missed that. I'll be adding a "close" range for 1 pt. If I want/need it to be an "area" attack I can stunt it in-game with a Hero Die. It looks like this now:
RUBBER-HIDE! (Armor 3)
E: MULTI-POWER (Special Attack 3) Atk x3, Dmg x6; Rng Close: 5sq (25')
L: can only "reflect" incoming attacks that hit armor.
HEY! I like that. I like limitations like that alot. I think I'm going to work in "Tiring", because that DOES fit my idea of him: as in... since his RubberHide is closer to tire-tread rubber, I'd bet it's REALLY tiring stretching that amount with his Brawn... hehe... I LIKE IT! (PS. it's also the reason his Attack to hit on the Special Attack above is a semi-lowish x3... he just doesn't have the control with the rubber being that tight).Harrigan wrote:And note that you're on the hunt for points, but a couple of cool limitations that occur to me are things like Tiring, Concentration.SLINGSHOT (Super Running 4)
Harrigan wrote:in looking up Bouncing I see it's a 3pt power. Would be nice if you'd include the costs here as well to make it easier to double-check the math. But don't sweat it.
Bouncing sure is a 3pt power. And that's what I've got calculated in. As for showing my work... I agree (as a Narrator), I love to see the detailed out point buys...
Hence I've aided in the building of a MASSIVELY COOL Excel spreadsheet character builder for BASH! You can find the NEWEST copy of "The AMAZING BASH! BUILDER" here:
http://games.groups.yahoo.com/group/bas ... eadsheets/
The file is: The Amazing Bash Builder (Excel spreadsheet) most recent update - 08-16-11 Version 4.3
I have also uploaded a copy of AMERICAN RUBBER there as well if you want to download and look at him fully.
You can also discuss The Amazing Bash Builder here:
http://bashtalk.org/modules.php?name=Fo ... 8&start=30
Here's a snapshot of the point costs for A.R. on the Power cost tab:

Correct. The character builder was accidentally grabbing those twice. I've fixed that now.Harrigan wrote:You've doubled-up a couple of these. Likely just copy / paste error, I don't think your finished sheet had them.----------Disadvantages----------
What are the Flashbacks regarding and how do you see them working in play? With his flexible mind, is it Flashbacks, or more like "easily distracted?"
A.R.'s mind is "soooooo" elastic that his brain rebounds stuff all the time... Think of it as SUPER Adult Attention Deficit Disorder! hehe
The rule is:
[Alternate Rule]
FLASHBACKS: Relive traumatic event when faced with similar situation when failing Difficulty 20 Mind check. Dazed (in flashback) until Mind check 20 or 3 pages elapse.
So yes. He's "easily distracted" at times, less "traumatic" really but can be used when the Narrator feels it appropriate. I'd say it's more like when he's trying to solve a problem, a riddle, do anything mental concentrating (like MAYBE bringing up his Force Field if the Narrator is especially evil that day), or when doing investigations and streetwise things. I could see the last one forcing him to be effected at the beginning of a conflict if talking to a bunch of thugs in a bar (interrogating) and a bar fight breaks out...
His mind is flooded with questions, thoughts, answers, memories of other similar events (from past newspapers, etc...) since he has the ADV Photographic Memory to go hand-in-hand with that DISAD.
You are correct sir! A mistake of not changing it, originally I was going to Boost Agility as well... But I decided not to. Here's the correct/updated Skills:Harrigan wrote:Again, forgive me if I've taken crazy pills, but are the skill multipliers correct? I get boosting the Mind-based skills because of the power above, but the physical ones? (Shouldn't Athletics 2 be x4?)
Athletics 2 (x4)
Escapology (x3)
Stealth (x3)
Medicine (x5)
Investigation 2 (x6)
Harrigan wrote:How cold are we talkin', here? Like below freezing, way below freezing or only from like cold power blasts?----------Weakness----------
Devastating Negating-Cold sources
BASHMAN wrote:From his description it seems like it below freezing temperatures. Having it be "Absolute Zero" or some other extremely low temperature would be abusive in my opinion because that would be too rare, and impossible to produce in 1940s Earth outside of super-powers.
If it was only "Cold Blasts" that could hurt him, instead of devastating weakness, he should have "Devastating Damaging Weakness" that cold does TRIPLE damage to him.
I don't know. Up to the Narrator in-game, I'd say. My thought on most things like this is that... since it's a superhero game, the effect shouldn't need to be a problem UNLESS it's an "extreme".
My thought would be:
- ANY cold based power attack and perhaps powered enviro effect (like X-Mastery: Cold, that changes the weather rapidly in his area)
- and any real world environment that is Freezing (-32 degrees)
I don't see why a "cold blast" wouldn't work the same way with Devastating Weakness though.
The overall idea is old rubber cracking with freezing temps, afterall the "american rubber" industry is pretty new in the WWII era - so the rubber wouldn't be as "weatherized" against cold as it can be today... THAT is what I was thinking. Make sense? hehe
Other thoughts, questions, ideas?
thanks!

-kev-