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Recruiting for a Golden Age Bash! Game

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kevperrine
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Post by kevperrine »

Harrigan wrote: He might not! Just trying to get my head around how things need to be modeled in Bash. In most effects-based systems, if you want to use a power (super-sense stuff) in the way you're describing (at range), you'd have to buy the effect. Might be that we can just hand-wave that kind of thing here, though.

Opinions from others?

So. I might use some of BASHMAN's suggestions. I'm looking at how they work and if that's the concept I'm having for the build. I'll post on that later.

But my question remains from the BIGGER ruling style of BASH!... I just don't understand why you'd need to buy a power at range if your character is "THERE".
Meaning...
While his entire body might not be around the corner, in the door and hiding at the base of the * tank to listen to the SS Officer's plans (his ear using his Stretching Reach 4sq, for a 20' away distance).
That has nothing to do with any effect's based system. He's THERE. Wouldn't Super Sense "Directional Hearing" work if he were standing in the same room?
Well.... He IS... Thanks to his other power, his ear is right there in the room hiding. Like peaking your head around a corner to get a better look.


Not arguing ('cause I might change that power from suggestions) just looking to *get* the best ruling for the BASH! game understood on things like that...

thanks
-kev-
Last edited by kevperrine on Thu Aug 18, 2011 5:45 pm, edited 1 time in total.
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kevperrine
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Post by kevperrine »

BASHMAN wrote:Kevin, I'm wondering how his Mind Boost works. It says that it only works for "skills & int" (which I presume is "intelligence") but you have the boost affecting his forcefield power.

Oops! Accident. You are correct sir, that should not.
It should be this:
WRAP'EM UP!! (Force Field 1) 60 HITS/10 Soak; Concentration.
To trap opponent: MIND x3 vs. Opponent's Defense.

BASHMAN wrote:As for that, I think if you are turning your body into a cage, that Mimic+Area would be the way to go. Then you wouldn't have to differentiate between your Force-Field hits/soak and your regular hits/soak.

Well...
I disagree. And AWESOMELY in BASH! there are many many ways to skin this cat! Depending on how the builder (me!) imagines it... Both still work!

As for the HITS... I like Force Field in the way I built it, alot because I actually *LIKE* the idea of differentiating between his HITS and his Force Field HITS/Soak. I think that can/is part of the "game" part of the fun of the role-playing game for me.

And again, I never imagined AMERICAN RUBBER to be SO extra stretchy. So, in my mind he simply CAN'T form a cage. It's too intricate. This Force Field effect is either him cupping his hands around friends or foes or using his entire body (depending on the need of the size/shape of the Area - hence, up to ...
E: Area Medium Burst 5x5 sq (25'x25').


BASHMAN wrote:but regardless the Force Field's soak will always be 10; you wouldn't be able to use Armor with it. You'd get creamed by anything that hit you in force field mode.


Confused.
Why? Why would he not be able to use his Armor?
Say...
If a no-good * tank shell came hurtling out of the air aimed at those poor malnutritioned Jewish prisoners, and AMERICAN RUBBER jumped in (with Quick Thinking!) to blanket his body across the 20'x20' area the group of innocents are in... The shell hits!! (though due to the "Concentration" on the FF power, the Narrator might require him spending a Hero Die - even though he has the Advantage: Quick Thinking!)

either way...
AMERICAN RUBBER takes the hit.
- The tank shell does: (2D6=10) x5+10 Dmg = 60 HITS!!
- A.R. rolls (2D6=7) his personal Soak x5 (Brawn 2, Armor 3) = 35 and takes 25 HITS!!
- A.R.'s Force Field (his body) takes 10 Soak off, then reduces the FF from 60 HITS down to only 10 HITS left!!

WOW!!
AMERICAN RUBBER held it off and saved the prisoners for now! But his rubberized hide took a beating! To continue protecting his new Jewish friends, he'd need to spend a full panel of concentration to generate the force field, and have his panel delayed till the end of the page! SUCK!
Buuuuuuuuut...
Then again, he NOW has a no-good * tank shell to fling BACK at the bad guys in gray!!
RUBBER-HIDE! (Armor 3)
E: MULTI-POWER (Special Attack 3) Atk x5, Dmg x7.
L: can only "reflect" incoming attacks that hit armor.

So next Panel he fires the shell!!
But "AH CRUD!!" if the scum-bags attack him again (until he get's rid of the "attack" shell that hit him by using the Multi-Power: Special Attack on his Armor), AMERICAN RUBBER will be sooooo stretched to his max that any * attacks will auto-bypass his Armor (due to the Limitation) and he'll have to take the HITS with only his normal Soak at Brawn x2 to not get killed!!!
"UGH!!"

Not the most "efficient" build.... But that's what I imagine and I love it!!! It's hard being a hero with drawbacks! hehe





BASHMAN wrote: L: Everything transformed into Looks like You

Having it be Mimic might also be fun that everything you morph into happens to be Red, White, and Blue with gold trim. I can just picture a bunch of * running from the team, only to run into a nice big Red, White, and Blue wall!

Two thoughts.
#1. AMERICAN RUBBER can still make a big brick wall to halt the * with Force Field.

#2. I specifically don't want to have a Plastic Man clone. I love Plaz, I really do. Which is one of the reasons I'm digging on making A.R. to play. But I want him to be different at the same time.
The "Patriot" theme, I thought is a BIG difference from ANY stretchy character I have read from comics - no other's do that.
And being more like a big rubber tire pulled off of a truck type stretchy separates him more from the almost liquid Plaz or Mr. Fantastic.


Make sense?
With that. I'm happy to hear any more suggestions. If they fit, I'll change'em.
I'm still looking at Clairvoyance instead of Keen Senses. And I also wanna look at BASHMAN's suggestion for that too. See what makes sense more to me.

thanks!
-kev-
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kevperrine
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Post by kevperrine »

BASHMAN wrote: I think he could have a hearing super-sense. This isn't "Keen Hearing". It is "Directional Hearing" that he would be using. He could use it to hear a pair of * spies whispering around the corner, for instance..

Good call.
'Cause that's exactly what I built. hehe
I might have incorrectly called it Keen Senses up-thread because I was thinking about using that before I went with:
GOOD 'EARING! (Super Sense) "Directional Hearing".
L: must be able to stretch into place

-kev-
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Harrigan
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Post by Harrigan »

Roight, Mr. American Rubber -- will stand by on final review until you've tweaked your build to your liking.

Others: what are people looking for in terms of a posting schedule? I like a daily schedule, but I know everyone (myself included, believe me) won't always be able to keep up with that. We okay saying you need to check in and post "a couple of times a week?"

Starting to write the opening scene...
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Post by urbwar »

Harrigan wrote:urbwar -- thoughts on your character selection?
Not yet. I was going to think about it more over the weekend, when I'm not working. Been a bit busy to really have time to work stuff out at the moment
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kevperrine
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Post by kevperrine »

Harrigan wrote:Roight, Mr. American Rubber -- will stand by on final review until you've tweaked your build to your liking...
Done.
AMERICAN RUBBER
the Pliable Patriot; the Resilient Reservist; Mr. Bouncy
Name: Kenny Kirby

"Mental Malfunction: The military wouldn't take Dr. Kirby due to being 4-F (just to scrawny!), so the solution? Make himself tougher! Dabbling into genetics of several snakes, lizards, and more pliable animals - Kenny Kirby became American Rubber! Determined to prove himself a hero.
Though the still technically 4-F."
Quote: "Sure, I'm, uh... flexible. But not with the American Dream, SCUM BAG!!"

----------Stats----------
BRAWN: 2
AGILITY: 3
MIND: 3
SOAK: x5, (Armor 3)
DEFENSE: x3
MENTAL DEFENSE: x3

----------Powers----------
RUBBERIZED! (Stretching 2) Reach 4 sq (20')
E: LINKED - (Boost Mind 2) Conditional usable only for Skill & IQ.

GOOD 'EARING! (Super Sense) "Directional Hearing".
L: must be able to stretch into place

RUBBER-HIDE! (Armor 3)
E: MULTI-POWER (Special Attack 3) Atk x5, Dmg x7.
L: can only "reflect" incoming attacks that hit armor.

SLINGSHOT (Super Running 4) 21 sq (105') and can move Vertical;
can Domino Effect (p.69) moving 4sq between atks.
E: Usable on others.

BOING!! (Bouncing)
Immunne: Slams, Falling, Knockback. Bounce twice distance.
+1DM cumulative momentum (10/20/40/80).

WRAP'EM UP!! (Force Field 1) 60 HITS/10 Soak; Concentration
E: Area Medium Burst 5x5 sq (25'x25')
To trap opponent: MIND x3 vs. Opponent's Defense
L: Damage to Force Field HITS is also Damage to personal HITS.

----------Advantages----------
Jack of All Trades, Photographic Memory, Quick-Thinking
----------Disadvantages----------
Cursed [1/issue must re-roll take worst; trouble always finds.], Honor Bound [the American Dream: can't lie,steal,cheat (-2DP until atoning)], Flashbacks [Mind is so pliable, memories rush in = Mind Diff 20 or Dazed.], In a Relationship [Engaged to Maggie Martin], Flashbacks [Mind is so pliable, memories rush in = Mind Diff 20 or Dazed.], In a Relationship [Engaged to Maggie Martin]

----------Skills----------
Athletics 2 (x6)/Acrobatics, Escapology/Contortion, Stealth/Shadowing
Medicine/First Aid, Investigation 2 (x6)/Analysis

----------Weakness----------
Devastating Negating-Cold sources/dmg: Lose all powers; Brawn/Agility = 1; take x3 Dmg each page within 5sq.

----------Breakdown----------
Breakdown: 29= Stats: 16, Ads/Disads: -1, Powers: 18, Weakness: -4

----------The Origin Of...----------
"Dr. Kenny Kirby always had a vibrant & flexible mind. He always thought out of the box. So when the army wouldn't take him due to his scrawny size he came up with an idea that would transform him into the power hero he is today. Subjecting his own DNA to the more ""pliable"" DNAs of mutiple plant & animal types, he found that he could manipulate his DNA to become as rubber!
With this amazing discovery he used the formula to permanently change his structure. Now able to stretch as rubber, he uses his powers under the guise of AMERICAN RUBBER, the pliable patriot!!"
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Post by Heroglyph »

Others: what are people looking for in terms of a posting schedule? I like a daily schedule, but I know everyone (myself included, believe me) won't always be able to keep up with that. We okay saying you need to check in and post "a couple of times a week?"
I'm good with a few times a week. I can't check the forums from work (filters), but usually have some time after work. Weekends vary, but I am sure I could find the time to check in at least once on Saturday/Sunday.
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Post by bigsteveuk »

Couldn't do everyday, but 2/3 times a week is good for me.
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Post by BeardedDork »

I'm pretty flexible.
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Post by Saker »

Any speed is fine by me.

cheers
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kevperrine
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Post by kevperrine »

Couple times a week, is cool
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Post by kevperrine »

So.... all my weekend plans fell through. So I'm thinking of playing with me some BASH! character makin' fun. Anyone have any suggestions for what this TEAM is missing? I might make some alternatives to play, if not for me, open for others!

Anyone? :)

-kev-
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Post by Harrigan »

Cool on the posting schedule, and take your time, urbwar. We're in no hurry and I fully understand busy weeks at work.
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Post by Harrigan »

Okay, planning some final reviews of our PCs. Starting with American Rubber...
kevperrine wrote:
----------Stats----------
BRAWN: 2
AGILITY: 3
MIND: 3
SOAK: x5, (Armor 3)
DEFENSE: x3
MENTAL DEFENSE: x3

----------Powers----------
RUBBERIZED! (Stretching 2) Reach 4 sq (20')
E: LINKED - (Boost Mind 2) Conditional usable only for Skill & IQ.
Lookin' good.
GOOD 'EARING! (Super Sense) "Directional Hearing".
L: must be able to stretch into place
Cool. So he can stretch his ear (or more likely, neck, since you've described him as not being so Plastic-Man like) up to 20'?
RUBBER-HIDE! (Armor 3)
E: MULTI-POWER (Special Attack 3) Atk x5, Dmg x7.
L: can only "reflect" incoming attacks that hit armor.
Couple of points on the MP, and this might just be me being green with the system. First, likely a ranged attack, no? So need to buy a Ranged Enhancement. Then the good news -- if Ranged, based off of Mind, right? So Dmg goes to x6 (provided all the SA3 is going into damage)?
SLINGSHOT (Super Running 4) 21 sq (105') and can move Vertical;
can Domino Effect (p.69) moving 4sq between atks.
E: Usable on others.
Missed the usable on others before -- most excellent. And note that you're on the hunt for points, but a couple of cool limitations that occur to me are things like Tiring, Concentration.
BOING!! (Bouncing)
Immunne: Slams, Falling, Knockback. Bounce twice distance.
+1DM cumulative momentum (10/20/40/80).
Lil typo there. Also, in looking up Bouncing I see it's a 3pt power. Would be nice if you'd include the costs here as well to make it easier to double-check the math. But don't sweat it.
WRAP'EM UP!! (Force Field 1) 60 HITS/10 Soak; Concentration
E: Area Medium Burst 5x5 sq (25'x25')
To trap opponent: MIND x3 vs. Opponent's Defense
L: Damage to Force Field HITS is also Damage to personal HITS.
K. I'm fine with modeling this way, and believe I understand what you're thinking in terms of how it will work mechanically.
----------Advantages----------
Jack of All Trades, Photographic Memory, Quick-Thinking
----------Disadvantages----------
Cursed [1/issue must re-roll take worst; trouble always finds.], Honor Bound [the American Dream: can't lie,steal,cheat (-2DP until atoning)], Flashbacks [Mind is so pliable, memories rush in = Mind Diff 20 or Dazed.], In a Relationship [Engaged to Maggie Martin], Flashbacks [Mind is so pliable, memories rush in = Mind Diff 20 or Dazed.], In a Relationship [Engaged to Maggie Martin]
You've doubled-up a couple of these. Likely just copy / paste error, I don't think your finished sheet had them.

What are the Flashbacks regarding and how do you see them working in play? With his flexible mind, is it Flashbacks, or more like "easily distracted?"
----------Skills----------
Athletics 2 (x6)/Acrobatics, Escapology/Contortion, Stealth/Shadowing
Medicine/First Aid, Investigation 2 (x6)/Analysis
Again, forgive me if I've taken crazy pills, but are the skill multipliers correct? I get boosting the Mind-based skills because of the power above, but the physical ones? (Shouldn't Athletics 2 be x4?)
----------Weakness----------
Devastating Negating-Cold sources/dmg: Lose all powers; Brawn/Agility = 1; take x3 Dmg each page within 5sq.
How cold are we talkin', here? Like below freezing, way below freezing or only from like cold power blasts?
----------Breakdown----------
Breakdown: 29= Stats: 16, Ads/Disads: -1, Powers: 18, Weakness: -4

----------The Origin Of...----------
"Dr. Kenny Kirby always had a vibrant & flexible mind. He always thought out of the box. So when the army wouldn't take him due to his scrawny size he came up with an idea that would transform him into the power hero he is today. Subjecting his own DNA to the more ""pliable"" DNAs of mutiple plant & animal types, he found that he could manipulate his DNA to become as rubber!
With this amazing discovery he used the formula to permanently change his structure. Now able to stretch as rubber, he uses his powers under the guise of AMERICAN RUBBER, the pliable patriot!!"
Good stuff, Kev.
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Post by BASHMAN »

From his description it seems like it below freezing temperatures. Having it be "Absolute Zero" or some other extremely low temperature would be abusive in my opinion because that would be too rare, and impossible to produce in 1940s Earth outside of super-powers.

If it was only "Cold Blasts" that could hurt him, instead of devastating weakness, he should have "Devastating Damaging Weakness" that cold does TRIPLE damage to him.
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