Zenith Comics Presents: Applications OPEN! 2 Spots
Posted: Mon Apr 05, 2010 1:14 pm
Slots are open for 2 players now.
Official Forum for the BASH! RPG
https://www.bashtalk.org/
Let'er rip!Lindharin wrote:I'd love to participate. I'll start working on a character. Generally, I tend to like bricks and/or energy projectors, so something like that is most likely what I'll go with. Details to follow...
Think Avengers/Teen Titans/Justice League/Defenders/Champions of Los Angeles/etc...Any thoughts on what the campaign is going to be about? Is it a fairly typical hodge-podge of heroes coming together more-or-less randomly for the first time? New members to fill in the empty positions in an established group? An organized / subsidized / official group working for the government or some other entity/purpose? Is there any over-riding theme or meta plot you'd like us to incorporate into our character backgrounds?
I will have three answersLindharin wrote:I've got an initial character idea, a telekinetic / kinetic mastery power set with some flight, blast, telekinesis, etc. I'll try to put it online later this morning, so you can look it over and see if he seems appropriate. I do have three questions:
There is no "mutant" issue in this world, unlike the Marvel Universe. If you were born with your powers, there needs to be a reason (Parents had powers, father was an alien, etc...). There is no "coming evolutionary jump", etc...Are mutants hated/feared in this world? Would they have to take the Social Stigma disadvantage?
In a word, no. To explain, I don't like it. It certainly doesn't seem to fit how I see TK and I was never a subscriber to the "tactile tk" concept of Superboy and Gladiator.Can telekinesis be used at zero range on myself to give me the equivalent amount of Brawn for lifting things, escaping from an immobilize, etc (but not damage or soak, I have Special Attack and Armor for that)? If not, could I take an enhancement (like Affects Self or Extra Effect) to have that option?
Where does the item come from?I am toying with the idea of having a technological item, built into my costume, to help focus my powers. I can still use my powers without it, so it isn't really a gadget or a negating weakness, but I'd like to be less effective without it. I was looking at the Susceptibility disadvantage, which is sort of close. Could I take a modified Susceptibility that applies to just power rolls (but regardless of stat) when I am not in my costume? Or do you have a suggestion for an alternate approach that might work better? It isn't critical to the concept, so I'm happy to drop the idea entirely if it doesn't seem appropriate.
So typical origins would be alien, weird accident (radioactive spider, etc.), deliberate experimentation (super soldiers, etc.), and legacies/children of those, plus technology/gadgets and special training? What about magic, mythological gods or beings, etc? Any others?AslanC wrote:There is no "mutant" issue in this world, unlike the Marvel Universe. If you were born with your powers, there needs to be a reason (Parents had powers, father was an alien, etc...). There is no "coming evolutionary jump", etc...
My plan was that he invented it, he does have genius IQ and some appropriate skills (Technology and Science). In terms of how it works, I'm not sure yet in part because I need to nail down his origin. So I'll work on that next.Where does the item come from? How did he make it?
Who did it belong to? Why does it focus his powers? These are questions I would want answered before deciding and working out game mechanics.
That seems to cover it and yes there are mythic/magical origins as well.Lindharin wrote:So typical origins would be alien, weird accident (radioactive spider, etc.), deliberate experimentation (super soldiers, etc.), and legacies/children of those, plus technology/gadgets and special training? What about magic, mythological gods or beings, etc? Any others?
OkayMy plan was that he invented it, he does have genius IQ and some appropriate skills (Technology and Science). In terms of how it works, I'm not sure yet in part because I need to nail down his origin. So I'll work on that next.
I look forward to seeing themI'll also work on a few other characters as well. I'll try to have a few up by tomorrow.
Having just read Dragonfly's latest actual play report, does your setting have something like his Kevalrite, or Smallville's version of kryptonite, something that has a reputation for imbuing super powers? Or is every weird accident / experiment unique?AslanC wrote:That seems to cover it and yes there are mythic/magical origins as well.Lindharin wrote:So typical origins would be alien, weird accident (radioactive spider, etc.), deliberate experimentation (super soldiers, etc.), and legacies/children of those, plus technology/gadgets and special training? What about magic, mythological gods or beings, etc? Any others?
Mostly unique, the only thing that comes close is the Infinity Serum, but that requires being tied into a very specific campaign background, which to be honest I would like to avoid.Lindharin wrote:Having just read Dragonfly's latest actual play report, does your setting have something like his Kevalrite, or Smallville's version of kryptonite, something that has a reputation for imbuing super powers? Or is every weird accident / experiment unique?