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BASH - Basic Action Super Heroes :: View topic - Damage Bar (Alternate Damage System)

 
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Damage Bar (Alternate Damage System)

 
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bigsteveuk
Superhero
Superhero


Joined: Apr 20, 2010
Posts: 365


PostPosted: Tue Oct 02, 2012 3:34 am    Post subject: Damage Bar (Alternate Damage System) Reply with quote

I noticed on rpg.net that their was a discussion for a alternate damage system, I have also notice people would like a bit of variety in dmg (stun).

Once thing BASHMAN mentioned he has seen in use is a damage bar, so each hero has 10 damage blocks, for each failed multiplier of soak you take 1 dmg bar e.g if I take 30 hits and roll 10 for my soak I take 3 damage bars.

If you take 3 or more dmg bars in a single hit it's a stun.

Also as you get hit it will have an effect on you dice rolls (dice penalties) e.g

1-5 Nothing heroes are pretty tough
6-7 -1 Hindarance
8-9 -2 Hindarance
10 -4 Hindarance

Hero points could be used to ignore stuns, the hindarance etc.

Thoughts?

I may try it tonight.

Steve
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