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BASH - Basic Action Super Heroes Forum Index
Author Message
  Topic: Sijo's Builds
BASHMAN

Replies: 38
Views: 2721

PostForum: Super Builds   Posted: Tue Aug 08, 2017 12:53 am   Subject: Sijo's Builds
Maybe BASHMAN or one of the other posters can tell you; personally I have yet to run my own BASH campaign, I just follow the Rules As Written as guides for my conversions.

Speaking of which:

Mar ...
  Topic: Now that AP10 is released, let's discuss Awesome Powers 11.
BASHMAN

Replies: 1
Views: 93

PostForum: Awesome Powers   Posted: Mon Jul 31, 2017 7:32 pm   Subject: Now that AP10 is released, let's discuss Awesome Powers 11.
Now that Awesome Powers 10 is out, let's discuss Awesome Powers 11. I was looking over the proposed next several volumes, and I see that AP 11 is supposed to be Matter and Morphing powers.
As I star ...
  Topic: Iron Giant
BASHMAN

Replies: 3
Views: 171

PostForum: Super Builds   Posted: Mon Jul 17, 2017 1:20 am   Subject: Iron Giant
At first I thought it would be the one from the movie, but this one is cool too. This is meant to be a hazard faced by the Heroes, yes? Not a player's Hero?
  Topic: Vehicles
BASHMAN

Replies: 5
Views: 206

PostForum: BASH Ultimate Edition Rules   Posted: Sun Jul 16, 2017 10:54 am   Subject: Vehicles
If you want its speed to be slow, you can give it a high Brawn, but a Disadvantage that slows its swim speed.
  Topic: Vehicles
BASHMAN

Replies: 5
Views: 206

PostForum: BASH Ultimate Edition Rules   Posted: Sat Jul 15, 2017 3:29 am   Subject: Vehicles
Most vehicles and Heroes/Villains have 100 Hits. Actually when I do games in space, fighters have the same amount of Hits as their pilots; so when minions are the pilots, they get shot down easier.
...
  Topic: Playtesting: 2 Official Wizardry Powers
BASHMAN

Replies: 9
Views: 358

PostForum: BASH Ultimate Edition Rules   Posted: Thu Jun 29, 2017 3:43 am   Subject: Playtesting: 2 Official Wizardry Powers
If Version B is adopted, just build Named Spells as a seperate Multi-Power maybe.

The idea is to avoid "kitchen sink" builds being necessary by including a stop-gap that is more accessa ...
  Topic: Playtesting: 2 Official Wizardry Powers
BASHMAN

Replies: 9
Views: 358

PostForum: BASH Ultimate Edition Rules   Posted: Wed Jun 21, 2017 6:46 pm   Subject: Playtesting: 2 Official Wizardry Powers
Right now, the Awesome Powers 18 might seem a long ways away, but I want plenty of time to come up with the perfect "Wizardry" power, a catch-all that can be used to help emulate the variety ...
  Topic: BASHMAN's Golden Age Heroes
BASHMAN

Replies: 1
Views: 253

PostForum: Super Builds   Posted: Sun Jun 18, 2017 12:02 am   Subject: BASHMAN's Golden Age Heroes
http://bashcreator.net/#/load/155izr
Unknown Soldier was a minuteman in the American Revolution who died for the cause. He has no recollection of his mortal life other than this fact. He rose from th ...
  Topic: Optional Rules for Equipment
BASHMAN

Replies: 3
Views: 340

PostForum: BASH Ultimate Edition Rules   Posted: Wed Jun 14, 2017 10:59 am   Subject: Optional Rules for Equipment
Something to note: Awesome Powers 6 has some equipment that *does* cost character points. So a Bazooka for example costs a Character Point to have. Similarly a bullet-proof suit that counts as 1 leve ...
  Topic: Golden Age Superheroes Campaign.
BASHMAN

Replies: 1
Views: 261

PostForum: Actual Play   Posted: Wed Jun 14, 2017 10:53 am   Subject: Golden Age Superheroes Campaign.
Last time, our Heroes were:

Reaper: a former racecar driver, brought back from the dead by a mystical pact with Death herself to rid the world of evil. Powers involve a set of mystical chains and ...
  Topic: Creative Transformations (updated)
BASHMAN

Replies: 7
Views: 348

PostForum: BASH Ultimate Edition Rules   Posted: Fri May 26, 2017 12:42 pm   Subject: Creative Transformations (updated)
If you take the "Normal" Disad it means you have a form that has no powers and normal stats. If I were to build Beast Boy, I'd give him Normal for when he reverts back to his regular form (e ...
  Topic: Creative Transformations (updated)
BASHMAN

Replies: 7
Views: 348

PostForum: BASH Ultimate Edition Rules   Posted: Fri May 26, 2017 5:34 am   Subject: Creative Transformations (updated)
For Wolfsbane I'd just give her Shape-Shifting with a limitation because she can only assume Lupine features with the power.

Actually when Awesome Powers gets to the Animal / Plant powers Volume, ...
  Topic: Megapolis Rebirth
BASHMAN

Replies: 6
Views: 463

PostForum: Super Builds   Posted: Mon May 15, 2017 8:17 pm   Subject: Megapolis Rebirth
Wow this looks really excellent.
  Topic: BASHMAN's Megapolis Art
BASHMAN

Replies: 24
Views: 2738

PostForum: The Sketch Pad   Posted: Thu Feb 09, 2017 4:11 am   Subject: BASHMAN's Megapolis Art
I think some are (the hosting site must have expired the older images) but the most recent one (which I also posted to Facebook's BASH! group) is on there (Ra at night).
  Topic: BASHMAN's Megapolis Art
BASHMAN

Replies: 24
Views: 2738

PostForum: The Sketch Pad   Posted: Tue Feb 07, 2017 12:24 pm   Subject: BASHMAN's Megapolis Art
And here is an Updated Ra:

https://s30.postimg.org/szdtfvlpd/Ra_Night.png
 
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